| 1: | <?php |
| 2: | /** |
| 3: | * This file is part of GameQ. |
| 4: | * |
| 5: | * GameQ is free software; you can redistribute it and/or modify |
| 6: | * it under the terms of the GNU Lesser General Public License as published by |
| 7: | * the Free Software Foundation; either version 3 of the License, or |
| 8: | * (at your option) any later version. |
| 9: | * |
| 10: | * GameQ is distributed in the hope that it will be useful, |
| 11: | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12: | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13: | * GNU Lesser General Public License for more details. |
| 14: | * |
| 15: | * You should have received a copy of the GNU Lesser General Public License |
| 16: | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17: | */ |
| 18: | |
| 19: | namespace GameQ\Protocols; |
| 20: | |
| 21: | use GameQ\Buffer; |
| 22: | use GameQ\Helpers\Str; |
| 23: | use GameQ\Result; |
| 24: | |
| 25: | /** |
| 26: | * Warsow Protocol Class |
| 27: | * |
| 28: | * @package GameQ\Protocols |
| 29: | * @author Austin Bischoff <austin@codebeard.com> |
| 30: | */ |
| 31: | class Warsow extends Quake3 |
| 32: | { |
| 33: | /** |
| 34: | * String name of this protocol class |
| 35: | * |
| 36: | * @var string |
| 37: | */ |
| 38: | protected $name = 'warsow'; |
| 39: | |
| 40: | /** |
| 41: | * Longer string name of this protocol class |
| 42: | * |
| 43: | * @var string |
| 44: | */ |
| 45: | protected $name_long = "Warsow"; |
| 46: | |
| 47: | /** |
| 48: | * The client join link |
| 49: | * |
| 50: | * @var string |
| 51: | */ |
| 52: | protected $join_link = "warsow://%s:%d/"; |
| 53: | |
| 54: | /** |
| 55: | * Handle player info, different than quake3 base |
| 56: | * |
| 57: | * @param Buffer $buffer |
| 58: | * @return array |
| 59: | * @throws \GameQ\Exception\Protocol |
| 60: | */ |
| 61: | protected function processPlayers(Buffer $buffer) |
| 62: | { |
| 63: | // Set the result to a new result instance |
| 64: | $result = new Result(); |
| 65: | |
| 66: | // Loop until we are out of data |
| 67: | while ($buffer->getLength()) { |
| 68: | // Make a new buffer with this block |
| 69: | $playerInfo = new Buffer($buffer->readString("\x0A")); |
| 70: | |
| 71: | // Add player info |
| 72: | $result->addPlayer('frags', $playerInfo->readString("\x20")); |
| 73: | $result->addPlayer('ping', $playerInfo->readString("\x20")); |
| 74: | |
| 75: | // Skip first " |
| 76: | $playerInfo->skip(1); |
| 77: | |
| 78: | // Add player name, encoded |
| 79: | $result->addPlayer('name', Str::isoToUtf8(trim(($playerInfo->readString('"'))))); |
| 80: | |
| 81: | // Skip space |
| 82: | $playerInfo->skip(1); |
| 83: | |
| 84: | // Add team |
| 85: | $result->addPlayer('team', $playerInfo->read()); |
| 86: | |
| 87: | // Clear |
| 88: | unset($playerInfo); |
| 89: | } |
| 90: | |
| 91: | // Clear |
| 92: | unset($buffer); |
| 93: | |
| 94: | return $result->fetch(); |
| 95: | } |
| 96: | } |
| 97: |