1: <?php
2: /**
3: * This file is part of GameQ.
4: *
5: * GameQ is free software; you can redistribute it and/or modify
6: * it under the terms of the GNU Lesser General Public License as published by
7: * the Free Software Foundation; either version 3 of the License, or
8: * (at your option) any later version.
9: *
10: * GameQ is distributed in the hope that it will be useful,
11: * but WITHOUT ANY WARRANTY; without even the implied warranty of
12: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13: * GNU Lesser General Public License for more details.
14: *
15: * You should have received a copy of the GNU Lesser General Public License
16: * along with this program. If not, see <http://www.gnu.org/licenses/>.
17: */
18:
19: namespace GameQ\Protocols;
20:
21: use GameQ\Buffer;
22: use GameQ\Exception\Protocol as Exception;
23: use GameQ\Protocol;
24: use GameQ\Result;
25: use GameQ\Server;
26:
27: /**
28: * Raknet Protocol Class
29: *
30: * See https://wiki.vg/Raknet_Protocol for more techinal information
31: *
32: * @author Austin Bischoff <austin@codebeard.com>
33: */
34: class Raknet extends Protocol
35: {
36: /**
37: * The magic string that is sent to get access to the server information
38: */
39: const OFFLINE_MESSAGE_DATA_ID = "\x00\xFF\xFF\x00\xFE\xFE\xFE\xFE\xFD\xFD\xFD\xFD\x12\x34\x56\x78";
40:
41: /**
42: * Expected first part of the response from the server after query
43: */
44: const ID_UNCONNECTED_PONG = "\x1C";
45:
46: /**
47: * Array of packets we want to look up.
48: * Each key should correspond to a defined method in this or a parent class
49: *
50: * @var array
51: */
52: protected $packets = [
53: self::PACKET_STATUS => "\x01%s%s\x02\x00\x00\x00\x00\x00\x00\x00", // Format time, magic,
54: ];
55:
56: /**
57: * The query protocol used to make the call
58: *
59: * @var string
60: */
61: protected $protocol = 'raknet';
62:
63: /**
64: * String name of this protocol class
65: *
66: * @var string
67: */
68: protected $name = 'raknet';
69:
70: /**
71: * Longer string name of this protocol class
72: *
73: * @var string
74: */
75: protected $name_long = "Raknet Server";
76:
77: /**
78: * Do some work to build the packet we need to send out to query
79: *
80: * @param Server $server
81: * @return void
82: */
83: public function beforeSend(Server $server)
84: {
85: // Update the server status packet before it is sent
86: $this->packets[self::PACKET_STATUS] = sprintf(
87: $this->packets[self::PACKET_STATUS],
88: pack('Q', time()),
89: self::OFFLINE_MESSAGE_DATA_ID
90: );
91: }
92:
93: /**
94: * Process the response
95: *
96: * @return array
97: * @throws \GameQ\Exception\Protocol
98: */
99: public function processResponse()
100: {
101: // Merge the response array into a buffer. Unknown if this protocol does split packets or not
102: $buffer = new Buffer(implode($this->packets_response));
103:
104: // Read first character from response. It should match below
105: $header = $buffer->read(1);
106:
107: // Check first character to make sure the header matches
108: if ($header !== self::ID_UNCONNECTED_PONG) {
109: throw new Exception(sprintf(
110: '%s The header returned "%s" does not match the expected header of "%s"',
111: __METHOD__,
112: bin2hex($header),
113: bin2hex(self::ID_UNCONNECTED_PONG)
114: ));
115: }
116:
117: // Burn the time section
118: $buffer->skip(8);
119:
120: // Server GUID is next
121: $serverGUID = $buffer->readInt64();
122:
123: // Read the next set to check to make sure the "magic" matches
124: $magicCheck = $buffer->read(16);
125:
126: // Magic check fails
127: if ($magicCheck !== self::OFFLINE_MESSAGE_DATA_ID) {
128: throw new Exception(sprintf(
129: '%s The magic value returned "%s" does not match the expected value of "%s"',
130: __METHOD__,
131: bin2hex($magicCheck),
132: bin2hex(self::OFFLINE_MESSAGE_DATA_ID)
133: ));
134: }
135:
136: // According to docs the next character is supposed to be used for a length and string for the following
137: // character for the MOTD but it appears to be implemented incorrectly
138: // Burn the next two characters instead of trying to do anything useful with them
139: $buffer->skip(2);
140:
141: // Set the result to a new result instance
142: $result = new Result();
143:
144: // Here on is server information delimited by semicolons (;)
145: $info = explode(';', $buffer->getBuffer());
146:
147: $result->add('edition', $info[0]);
148: $result->add('motd_line_1', $info[1]);
149: $result->add('protocol_version', (int)$info[2]);
150: $result->add('version', $info[3]);
151: $result->add('num_players', (int)$info[4]);
152: $result->add('max_players', (int)$info[5]);
153: $result->add('server_uid', $info[6]);
154: $result->add('motd_line_2', $info[7]);
155: $result->add('gamemode', $info[8]);
156: $result->add('gamemode_numeric', (int)$info[9]);
157: $result->add('port_ipv4', (isset($info[10])) ? (int)$info[10] : null);
158: $result->add('port_ipv6', (isset($info[11])) ? (int)$info[11] : null);
159: $result->add('dedicated', 1);
160:
161: unset($header, $serverGUID, $magicCheck, $info);
162:
163: return $result->fetch();
164: }
165: }
166: