1: <?php
2: /**
3: * This file is part of GameQ.
4: *
5: * GameQ is free software; you can redistribute it and/or modify
6: * it under the terms of the GNU Lesser General Public License as published by
7: * the Free Software Foundation; either version 3 of the License, or
8: * (at your option) any later version.
9: *
10: * GameQ is distributed in the hope that it will be useful,
11: * but WITHOUT ANY WARRANTY; without even the implied warranty of
12: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13: * GNU Lesser General Public License for more details.
14: *
15: * You should have received a copy of the GNU Lesser General Public License
16: * along with this program. If not, see <http://www.gnu.org/licenses/>.
17: */
18:
19: namespace GameQ\Protocols;
20:
21: use GameQ\Exception\Protocol as Exception;
22: use GameQ\Protocol;
23: use GameQ\Result;
24:
25: /**
26: * Mumble Protocol class
27: *
28: * References:
29: * https://github.com/edmundask/MurmurQuery - Thanks to skylord123
30: *
31: * @author Austin Bischoff <austin@codebeard.com>
32: */
33: class Mumble extends Protocol
34: {
35: /**
36: * Array of packets we want to look up.
37: * Each key should correspond to a defined method in this or a parent class
38: *
39: * @var array
40: */
41: protected $packets = [
42: self::PACKET_ALL => "\x6A\x73\x6F\x6E", // JSON packet
43: ];
44:
45: /**
46: * The transport mode for this protocol is TCP
47: *
48: * @var string
49: */
50: protected $transport = self::TRANSPORT_TCP;
51:
52: /**
53: * The query protocol used to make the call
54: *
55: * @var string
56: */
57: protected $protocol = 'mumble';
58:
59: /**
60: * String name of this protocol class
61: *
62: * @var string
63: */
64: protected $name = 'mumble';
65:
66: /**
67: * Longer string name of this protocol class
68: *
69: * @var string
70: */
71: protected $name_long = "Mumble Server";
72:
73: /**
74: * The client join link
75: *
76: * @var string
77: */
78: protected $join_link = "mumble://%s:%d/";
79:
80: /**
81: * 27800 = 64738 - 36938
82: *
83: * @var int
84: */
85: protected $port_diff = -36938;
86:
87: /**
88: * Normalize settings for this protocol
89: *
90: * @var array
91: */
92: protected $normalize = [
93: // General
94: 'general' => [
95: 'dedicated' => 'dedicated',
96: 'gametype' => 'gametype',
97: 'hostname' => 'name',
98: 'numplayers' => 'numplayers',
99: 'maxplayers' => 'x_gtmurmur_max_users',
100: ],
101: // Player
102: 'player' => [
103: 'name' => 'name',
104: 'ping' => 'tcpPing',
105: 'team' => 'channel',
106: 'time' => 'onlinesecs',
107: ],
108: // Team
109: 'team' => [
110: 'name' => 'name',
111: ],
112: ];
113:
114: /**
115: * Process the response
116: *
117: * @return array
118: * @throws \GameQ\Exception\Protocol
119: */
120: public function processResponse()
121: {
122: // Try to json_decode, make it into an array
123: if (($data = json_decode(implode('', $this->packets_response), true)) === null) {
124: throw new Exception(__METHOD__ . " Unable to decode JSON data.");
125: }
126:
127: // Set the result to a new result instance
128: $result = new Result();
129:
130: // Always dedicated
131: $result->add('dedicated', 1);
132:
133: // Let's iterate over the response items, there are a lot
134: foreach ($data as $key => $value) {
135: // Ignore root for now, that is where all of the channel/player info is housed
136: if (in_array($key, ['root'])) {
137: continue;
138: }
139:
140: // Add them as is
141: $result->add($key, $value);
142: }
143:
144: // Offload the channel and user parsing
145: $this->processChannelsAndUsers($data['root'], $result);
146:
147: unset($data);
148:
149: // Manually set the number of players
150: $result->add('numplayers', count($result->get('players')));
151:
152: return $result->fetch();
153: }
154:
155: // Internal methods
156:
157: /**
158: * Handles processing the the channels and user info
159: *
160: * @param array $data
161: * @param \GameQ\Result $result
162: */
163: protected function processChannelsAndUsers(array $data, Result &$result)
164: {
165: // Let's add all of the channel information
166: foreach ($data as $key => $value) {
167: // We will handle these later
168: if (in_array($key, ['channels', 'users'])) {
169: // skip
170: continue;
171: }
172:
173: // Add the channel property as a team
174: $result->addTeam($key, $value);
175: }
176:
177: // Itereate over the users in this channel
178: foreach ($data['users'] as $user) {
179: foreach ($user as $key => $value) {
180: $result->addPlayer($key, $value);
181: }
182: }
183:
184: // Offload more channels to parse
185: foreach ($data['channels'] as $channel) {
186: $this->processChannelsAndUsers($channel, $result);
187: }
188: }
189: }
190: