1: <?php
2: /**
3: * This file is part of GameQ.
4: *
5: * GameQ is free software; you can redistribute it and/or modify
6: * it under the terms of the GNU Lesser General Public License as published by
7: * the Free Software Foundation; either version 3 of the License, or
8: * (at your option) any later version.
9: *
10: * GameQ is distributed in the hope that it will be useful,
11: * but WITHOUT ANY WARRANTY; without even the implied warranty of
12: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13: * GNU Lesser General Public License for more details.
14: *
15: * You should have received a copy of the GNU Lesser General Public License
16: * along with this program. If not, see <http://www.gnu.org/licenses/>.
17: */
18:
19: namespace GameQ\Protocols;
20:
21: use GameQ\Buffer;
22: use GameQ\Exception\Protocol as Exception;
23: use GameQ\Protocol;
24: use GameQ\Result;
25:
26: /**
27: * Enemy Territory Quake Wars Protocol Class
28: *
29: * @author Austin Bischoff <austin@codebeard.com>
30: */
31: class Etqw extends Protocol
32: {
33: /**
34: * Array of packets we want to look up.
35: * Each key should correspond to a defined method in this or a parent class
36: *
37: * @var array
38: */
39: protected $packets = [
40: self::PACKET_STATUS => "\xFF\xFFgetInfoEx\x00\x00\x00\x00",
41: //self::PACKET_STATUS => "\xFF\xFFgetInfo\x00\x00\x00\x00\x00",
42: ];
43:
44: /**
45: * Use the response flag to figure out what method to run
46: *
47: * @var array
48: */
49: protected $responses = [
50: "\xFF\xFFinfoExResponse" => "processStatus",
51: ];
52:
53: /**
54: * The query protocol used to make the call
55: *
56: * @var string
57: */
58: protected $protocol = 'etqw';
59:
60: /**
61: * String name of this protocol class
62: *
63: * @var string
64: */
65: protected $name = 'etqw';
66:
67: /**
68: * Longer string name of this protocol class
69: *
70: * @var string
71: */
72: protected $name_long = "Enemy Territory Quake Wars";
73:
74: /**
75: * Normalize settings for this protocol
76: *
77: * @var array
78: */
79: protected $normalize = [
80: // General
81: 'general' => [
82: // target => source
83: 'gametype' => 'campaign',
84: 'hostname' => 'name',
85: 'mapname' => 'map',
86: 'maxplayers' => 'maxPlayers',
87: 'mod' => 'gamename',
88: 'numplayers' => 'numplayers',
89: 'password' => 'privateClients',
90: ],
91: // Individual
92: 'player' => [
93: 'name' => 'name',
94: 'score' => 'score',
95: 'time' => 'time',
96: ],
97: ];
98:
99: /**
100: * Process the response
101: *
102: * @return array
103: * @throws \GameQ\Exception\Protocol
104: */
105: public function processResponse()
106: {
107: // In case it comes back as multiple packets (it shouldn't)
108: $buffer = new Buffer(implode('', $this->packets_response));
109:
110: // Figure out what packet response this is for
111: $response_type = $buffer->readString();
112:
113: // Figure out which packet response this is
114: if (!array_key_exists($response_type, $this->responses)) {
115: throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
116: }
117:
118: // Offload the call
119: $results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]);
120:
121: return $results;
122: }
123:
124: // Internal methods
125:
126: /**
127: * Handle processing the status response
128: *
129: * @param Buffer $buffer
130: *
131: * @return array
132: * @throws \GameQ\Exception\Protocol
133: */
134: protected function processStatus(Buffer $buffer)
135: {
136: // Set the result to a new result instance
137: $result = new Result();
138:
139: // Defaults
140: $result->add('dedicated', 1);
141:
142: // Now burn the challenge, version and size
143: $buffer->skip(16);
144:
145: // Key / value pairs
146: while ($buffer->getLength()) {
147: $var = str_replace('si_', '', $buffer->readString());
148: $val = $buffer->readString();
149: if (empty($var) && empty($val)) {
150: break;
151: }
152: // Add the server prop
153: $result->add($var, $val);
154: }
155: // Now let's do the basic player info
156: $this->parsePlayers($buffer, $result);
157:
158: // Now grab the rest of the server info
159: $result->add('osmask', $buffer->readInt32());
160: $result->add('ranked', $buffer->readInt8());
161: $result->add('timeleft', $buffer->readInt32());
162: $result->add('gamestate', $buffer->readInt8());
163: $result->add('servertype', $buffer->readInt8());
164:
165: // 0: regular server
166: if ($result->get('servertype') == 0) {
167: $result->add('interested_clients', $buffer->readInt8());
168: } else {
169: // 1: tv server
170: $result->add('connected_clients', $buffer->readInt32());
171: $result->add('max_clients', $buffer->readInt32());
172: }
173:
174: // Now let's parse the extended player info
175: $this->parsePlayersExtra($buffer, $result);
176:
177: unset($buffer);
178:
179: return $result->fetch();
180: }
181:
182: /**
183: * Parse players out of the status ex response
184: *
185: * @param Buffer $buffer
186: * @param Result $result
187: * @return void
188: * @throws \GameQ\Exception\Protocol
189: */
190: protected function parsePlayers(Buffer &$buffer, Result &$result)
191: {
192: // By default there are 0 players
193: $players = 0;
194:
195: // Iterate over the players until we run out
196: while (($id = $buffer->readInt8()) != 32) {
197: $result->addPlayer('id', $id);
198: $result->addPlayer('ping', $buffer->readInt16());
199: $result->addPlayer('name', $buffer->readString());
200: $result->addPlayer('clantag_pos', $buffer->readInt8());
201: $result->addPlayer('clantag', $buffer->readString());
202: $result->addPlayer('bot', $buffer->readInt8());
203: $players++;
204: }
205:
206: // Let's add in the current players as a result
207: $result->add('numplayers', $players);
208:
209: // Free some memory
210: unset($id);
211: }
212:
213: /**
214: * Handle parsing extra player data
215: *
216: * @param Buffer $buffer
217: * @param Result $result
218: * @return void
219: * @throws \GameQ\Exception\Protocol
220: */
221: protected function parsePlayersExtra(Buffer &$buffer, Result &$result)
222: {
223: // Iterate over the extra player info
224: while (($id = $buffer->readInt8()) != 32) {
225: $result->addPlayer('total_xp', $buffer->readFloat32());
226: $result->addPlayer('teamname', $buffer->readString());
227: $result->addPlayer('total_kills', $buffer->readInt32());
228: $result->addPlayer('total_deaths', $buffer->readInt32());
229: }
230:
231: // @todo: Add team stuff
232:
233: // Free some memory
234: unset($id);
235: }
236: }
237: