1: <?php
2: /**
3: * This file is part of GameQ.
4: *
5: * GameQ is free software; you can redistribute it and/or modify
6: * it under the terms of the GNU Lesser General Public License as published by
7: * the Free Software Foundation; either version 3 of the License, or
8: * (at your option) any later version.
9: *
10: * GameQ is distributed in the hope that it will be useful,
11: * but WITHOUT ANY WARRANTY; without even the implied warranty of
12: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13: * GNU Lesser General Public License for more details.
14: *
15: * You should have received a copy of the GNU Lesser General Public License
16: * along with this program. If not, see <http://www.gnu.org/licenses/>.
17: */
18:
19: namespace GameQ\Protocols;
20:
21: use GameQ\Buffer;
22: use GameQ\Exception\Protocol as Exception;
23: use GameQ\Protocol;
24: use GameQ\Result;
25:
26: /**
27: * Enemy Territory Quake Wars Protocol Class
28: *
29: * @author Austin Bischoff <austin@codebeard.com>
30: */
31: class Etqw extends Protocol
32: {
33:
34: /**
35: * Array of packets we want to look up.
36: * Each key should correspond to a defined method in this or a parent class
37: *
38: * @type array
39: */
40: protected $packets = [
41: self::PACKET_STATUS => "\xFF\xFFgetInfoEx\x00\x00\x00\x00",
42: //self::PACKET_STATUS => "\xFF\xFFgetInfo\x00\x00\x00\x00\x00",
43: ];
44:
45: /**
46: * Use the response flag to figure out what method to run
47: *
48: * @type array
49: */
50: protected $responses = [
51: "\xFF\xFFinfoExResponse" => "processStatus",
52: ];
53:
54: /**
55: * The query protocol used to make the call
56: *
57: * @type string
58: */
59: protected $protocol = 'etqw';
60:
61: /**
62: * String name of this protocol class
63: *
64: * @type string
65: */
66: protected $name = 'etqw';
67:
68: /**
69: * Longer string name of this protocol class
70: *
71: * @type string
72: */
73: protected $name_long = "Enemy Territory Quake Wars";
74:
75: /**
76: * Normalize settings for this protocol
77: *
78: * @type array
79: */
80: protected $normalize = [
81: // General
82: 'general' => [
83: // target => source
84: 'gametype' => 'campaign',
85: 'hostname' => 'name',
86: 'mapname' => 'map',
87: 'maxplayers' => 'maxPlayers',
88: 'mod' => 'gamename',
89: 'numplayers' => 'numplayers',
90: 'password' => 'privateClients',
91: ],
92: // Individual
93: 'player' => [
94: 'name' => 'name',
95: 'score' => 'score',
96: 'time' => 'time',
97: ],
98: ];
99:
100: /**
101: * Process the response
102: *
103: * @return array
104: * @throws \GameQ\Exception\Protocol
105: */
106: public function processResponse()
107: {
108: // In case it comes back as multiple packets (it shouldn't)
109: $buffer = new Buffer(implode('', $this->packets_response));
110:
111: // Figure out what packet response this is for
112: $response_type = $buffer->readString();
113:
114: // Figure out which packet response this is
115: if (!array_key_exists($response_type, $this->responses)) {
116: throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
117: }
118:
119: // Offload the call
120: $results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]);
121:
122: return $results;
123: }
124:
125: /*
126: * Internal methods
127: */
128:
129: /**
130: * Handle processing the status response
131: *
132: * @param Buffer $buffer
133: *
134: * @return array
135: */
136: protected function processStatus(Buffer $buffer)
137: {
138: // Set the result to a new result instance
139: $result = new Result();
140:
141: // Defaults
142: $result->add('dedicated', 1);
143:
144: // Now burn the challenge, version and size
145: $buffer->skip(16);
146:
147: // Key / value pairs
148: while ($buffer->getLength()) {
149: $var = str_replace('si_', '', $buffer->readString());
150: $val = $buffer->readString();
151: if (empty($var) && empty($val)) {
152: break;
153: }
154: // Add the server prop
155: $result->add($var, $val);
156: }
157: // Now let's do the basic player info
158: $this->parsePlayers($buffer, $result);
159:
160: // Now grab the rest of the server info
161: $result->add('osmask', $buffer->readInt32());
162: $result->add('ranked', $buffer->readInt8());
163: $result->add('timeleft', $buffer->readInt32());
164: $result->add('gamestate', $buffer->readInt8());
165: $result->add('servertype', $buffer->readInt8());
166:
167: // 0: regular server
168: if ($result->get('servertype') == 0) {
169: $result->add('interested_clients', $buffer->readInt8());
170: } else {
171: // 1: tv server
172: $result->add('connected_clients', $buffer->readInt32());
173: $result->add('max_clients', $buffer->readInt32());
174: }
175:
176: // Now let's parse the extended player info
177: $this->parsePlayersExtra($buffer, $result);
178:
179: unset($buffer);
180:
181: return $result->fetch();
182: }
183:
184: /**
185: * Parse players out of the status ex response
186: *
187: * @param Buffer $buffer
188: * @param Result $result
189: */
190: protected function parsePlayers(Buffer &$buffer, Result &$result)
191: {
192: // By default there are 0 players
193: $players = 0;
194:
195: // Iterate over the players until we run out
196: while (($id = $buffer->readInt8()) != 32) {
197: $result->addPlayer('id', $id);
198: $result->addPlayer('ping', $buffer->readInt16());
199: $result->addPlayer('name', $buffer->readString());
200: $result->addPlayer('clantag_pos', $buffer->readInt8());
201: $result->addPlayer('clantag', $buffer->readString());
202: $result->addPlayer('bot', $buffer->readInt8());
203: $players++;
204: }
205:
206: // Let's add in the current players as a result
207: $result->add('numplayers', $players);
208:
209: // Free some memory
210: unset($id);
211: }
212:
213: /**
214: * Handle parsing extra player data
215: *
216: * @param Buffer $buffer
217: * @param Result $result
218: */
219: protected function parsePlayersExtra(Buffer &$buffer, Result &$result)
220: {
221: // Iterate over the extra player info
222: while (($id = $buffer->readInt8()) != 32) {
223: $result->addPlayer('total_xp', $buffer->readFloat32());
224: $result->addPlayer('teamname', $buffer->readString());
225: $result->addPlayer('total_kills', $buffer->readInt32());
226: $result->addPlayer('total_deaths', $buffer->readInt32());
227: }
228:
229: // @todo: Add team stuff
230:
231: // Free some memory
232: unset($id);
233: }
234: }
235: