1: <?php
2: /**
3: * This file is part of GameQ.
4: *
5: * GameQ is free software; you can redistribute it and/or modify
6: * it under the terms of the GNU Lesser General Public License as published by
7: * the Free Software Foundation; either version 3 of the License, or
8: * (at your option) any later version.
9: *
10: * GameQ is distributed in the hope that it will be useful,
11: * but WITHOUT ANY WARRANTY; without even the implied warranty of
12: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13: * GNU Lesser General Public License for more details.
14: *
15: * You should have received a copy of the GNU Lesser General Public License
16: * along with this program. If not, see <http://www.gnu.org/licenses/>.
17: */
18:
19: namespace GameQ\Protocols;
20:
21: use GameQ\Protocol;
22: use GameQ\Buffer;
23: use GameQ\Result;
24: use GameQ\Exception\Protocol as Exception;
25:
26: /**
27: * Doom3 Protocol Class
28: *
29: * Handles processing DOOM 3 servers
30: *
31: * @package GameQ\Protocols
32: * @author Wilson Jesus <>
33: */
34: class Doom3 extends Protocol
35: {
36: /**
37: * Array of packets we want to look up.
38: * Each key should correspond to a defined method in this or a parent class
39: *
40: * @type array
41: */
42: protected $packets = [
43: self::PACKET_ALL => "\xFF\xFFgetInfo\x00PiNGPoNG\x00",
44: ];
45:
46: /**
47: * Use the response flag to figure out what method to run
48: *
49: * @type array
50: */
51: protected $responses = [
52: "\xFF\xFFinfoResponse" => 'processStatus',
53: ];
54:
55: /**
56: * The query protocol used to make the call
57: *
58: * @type string
59: */
60: protected $protocol = 'doom3';
61:
62: /**
63: * String name of this protocol class
64: *
65: * @type string
66: */
67: protected $name = 'doom3';
68:
69: /**
70: * Longer string name of this protocol class
71: *
72: * @type string
73: */
74: protected $name_long = "Doom 3";
75:
76: /**
77: * The client join link
78: *
79: * @type string
80: */
81: protected $join_link = null;
82:
83: /**
84: * Normalize settings for this protocol
85: *
86: * @type array
87: */
88: protected $normalize = [
89: // General
90: 'general' => [
91: // target => source
92: 'hostname' => 'si_name',
93: 'gametype' => 'gamename',
94: 'mapname' => 'si_map',
95: 'maxplayers' => 'si_maxPlayers',
96: 'numplayers' => 'clients',
97: 'password' => 'si_usepass',
98: ],
99: // Individual
100: 'player' => [
101: 'name' => 'name',
102: 'ping' => 'ping',
103: ],
104: ];
105:
106: /**
107: * Handle response from the server
108: *
109: * @return mixed
110: * @throws Exception
111: */
112: public function processResponse()
113: {
114: // Make a buffer
115: $buffer = new Buffer(implode('', $this->packets_response));
116:
117: // Grab the header
118: $header = $buffer->readString();
119:
120: // Header
121: // Figure out which packet response this is
122: if (empty($header) || !array_key_exists($header, $this->responses)) {
123: throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
124: }
125:
126: return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
127: }
128:
129: /**
130: * Process the status response
131: *
132: * @param Buffer $buffer
133: *
134: * @return array
135: */
136: protected function processStatus(Buffer $buffer)
137: {
138: // We need to split the data and offload
139: $results = $this->processServerInfo($buffer);
140:
141: $results = array_merge_recursive(
142: $results,
143: $this->processPlayers($buffer)
144: );
145:
146: unset($buffer);
147:
148: // Return results
149: return $results;
150: }
151:
152: /**
153: * Handle processing the server information
154: *
155: * @param Buffer $buffer
156: *
157: * @return array
158: */
159: protected function processServerInfo(Buffer $buffer)
160: {
161: // Set the result to a new result instance
162: $result = new Result();
163:
164: $result->add('version', $buffer->readInt8() . '.' . $buffer->readInt8());
165:
166: // Key / value pairs, delimited by an empty pair
167: while ($buffer->getLength()) {
168: $key = trim($buffer->readString());
169: $val = utf8_encode(trim($buffer->readString()));
170:
171: // Something is empty so we are done
172: if (empty($key) && empty($val)) {
173: break;
174: }
175:
176: $result->add($key, $val);
177: }
178:
179: unset($buffer);
180:
181: return $result->fetch();
182: }
183:
184: /**
185: * Handle processing of player data
186: *
187: * @param Buffer $buffer
188: *
189: * @return array
190: */
191: protected function processPlayers(Buffer $buffer)
192: {
193: // Some games do not have a number of current players
194: $playerCount = 0;
195:
196: // Set the result to a new result instance
197: $result = new Result();
198:
199: // Parse players
200: // Loop thru the buffer until we run out of data
201: while (($id = $buffer->readInt8()) != 32) {
202: // Add player info results
203: $result->addPlayer('id', $id);
204: $result->addPlayer('ping', $buffer->readInt16());
205: $result->addPlayer('rate', $buffer->readInt32());
206: // Add player name, encoded
207: $result->addPlayer('name', utf8_encode(trim($buffer->readString())));
208:
209: // Increment
210: $playerCount++;
211: }
212:
213: // Add the number of players to the result
214: $result->add('clients', $playerCount);
215:
216: // Clear
217: unset($buffer, $playerCount);
218:
219: return $result->fetch();
220: }
221: }
222: