1: <?php
2: /**
3: * This file is part of GameQ.
4: *
5: * GameQ is free software; you can redistribute it and/or modify
6: * it under the terms of the GNU Lesser General Public License as published by
7: * the Free Software Foundation; either version 3 of the License, or
8: * (at your option) any later version.
9: *
10: * GameQ is distributed in the hope that it will be useful,
11: * but WITHOUT ANY WARRANTY; without even the implied warranty of
12: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13: * GNU Lesser General Public License for more details.
14: *
15: * You should have received a copy of the GNU Lesser General Public License
16: * along with this program. If not, see <http://www.gnu.org/licenses/>.
17: */
18:
19: namespace GameQ\Protocols;
20:
21: use GameQ\Buffer;
22: use GameQ\Exception\Protocol as Exception;
23: use GameQ\Helpers\Str;
24: use GameQ\Protocol;
25: use GameQ\Result;
26:
27: /**
28: * Counter-Strike 2d Protocol Class
29: *
30: * Note:
31: * Unable to make player information calls work as the protocol does not like parallel requests
32: *
33: * @author Austin Bischoff <austin@codebeard.com>
34: */
35: class Cs2d extends Protocol
36: {
37: /**
38: * Array of packets we want to query.
39: *
40: * @var array
41: */
42: protected $packets = [
43: self::PACKET_STATUS => "\x01\x00\xFB\x01",
44: //self::PACKET_STATUS => "\x01\x00\x03\x10\x21\xFB\x01\x75\x00",
45: self::PACKET_PLAYERS => "\x01\x00\xFB\x05",
46: ];
47:
48: /**
49: * Use the response flag to figure out what method to run
50: *
51: * @var array
52: */
53: protected $responses = [
54: "\x01\x00\xFB\x01" => "processDetails",
55: "\x01\x00\xFB\x05" => "processPlayers",
56: ];
57:
58: /**
59: * The query protocol used to make the call
60: *
61: * @var string
62: */
63: protected $protocol = 'cs2d';
64:
65: /**
66: * String name of this protocol class
67: *
68: * @var string
69: */
70: protected $name = 'cs2d';
71:
72: /**
73: * Longer string name of this protocol class
74: *
75: * @var string
76: */
77: protected $name_long = "Counter-Strike 2d";
78:
79: /**
80: * The client join link
81: *
82: * @var string
83: */
84: protected $join_link = "cs2d://%s:%d/";
85:
86: /**
87: * Normalize settings for this protocol
88: *
89: * @var array
90: */
91: protected $normalize = [
92: // General
93: 'general' => [
94: // target => source
95: 'dedicated' => 'dedicated',
96: 'gametype' => 'game_mode',
97: 'hostname' => 'hostname',
98: 'mapname' => 'mapname',
99: 'maxplayers' => 'max_players',
100: 'mod' => 'game_dir',
101: 'numplayers' => 'num_players',
102: 'password' => 'password',
103: ],
104: // Individual
105: 'player' => [
106: 'name' => 'name',
107: 'deaths' => 'deaths',
108: 'score' => 'score',
109: ],
110: ];
111:
112: /**
113: * Process the response for the Tibia server
114: *
115: * @return array
116: * @throws \GameQ\Exception\Protocol
117: */
118: public function processResponse()
119: {
120: // We have a merged packet, try to split it back up
121: if (count($this->packets_response) == 1) {
122: // Temp buffer to make string manipulation easier
123: $buffer = new Buffer($this->packets_response[0]);
124:
125: // Grab the header and set the packet we need to split with
126: $packet = (($buffer->lookAhead(4) === $this->packets[self::PACKET_PLAYERS]) ?
127: self::PACKET_STATUS : self::PACKET_PLAYERS);
128:
129: // Explode the merged packet as the response
130: $responses = explode(substr($this->packets[$packet], 2), $buffer->getData());
131:
132: // Try to rebuild the second packet to the same as if it was sent as two separate responses
133: $responses[1] = $this->packets[$packet] . ((count($responses) === 2) ? $responses[1] : "");
134:
135: unset($buffer);
136: } else {
137: $responses = $this->packets_response;
138: }
139:
140: // Will hold the packets after sorting
141: $packets = [];
142:
143: // We need to pre-sort these for split packets so we can do extra work where needed
144: foreach ($responses as $response) {
145: $buffer = new Buffer($response);
146:
147: // Pull out the header
148: $header = $buffer->read(4);
149:
150: // Add the packet to the proper section, we will combine later
151: $packets[$header][] = $buffer->getBuffer();
152: }
153:
154: unset($buffer);
155:
156: $results = [];
157:
158: // Now let's iterate and process
159: foreach ($packets as $header => $packetGroup) {
160: // Figure out which packet response this is
161: if (!array_key_exists($header, $this->responses)) {
162: throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
163: }
164:
165: // Now we need to call the proper method
166: $results = array_merge(
167: $results,
168: call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
169: );
170: }
171:
172: unset($packets);
173:
174: return $results;
175: }
176:
177: /**
178: * Handles processing the details data into a usable format
179: *
180: * @param Buffer $buffer
181: *
182: * @return array
183: * @throws \Exception
184: * @throws \GameQ\Exception\Protocol
185: */
186: protected function processDetails(Buffer $buffer)
187: {
188: // Set the result to a new result instance
189: $result = new Result();
190:
191: // First int is the server flags
192: $serverFlags = $buffer->readInt8();
193:
194: // Read server flags
195: $result->add('password', (int)$this->readFlag($serverFlags, 0));
196: $result->add('registered_only', (int)$this->readFlag($serverFlags, 1));
197: $result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2));
198: $result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3));
199: $result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5));
200: $result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6));
201:
202: // Read the rest of the buffer data
203: $result->add('servername', Str::isoToUtf8($buffer->readPascalString(0)));
204: $result->add('mapname', Str::isoToUtf8($buffer->readPascalString(0)));
205: $result->add('num_players', $buffer->readInt8());
206: $result->add('max_players', $buffer->readInt8());
207: $result->add('game_mode', $buffer->readInt8());
208: $result->add('num_bots', (($this->readFlag($serverFlags, 5)) ? $buffer->readInt8() : 0));
209: $result->add('dedicated', 1);
210:
211: unset($buffer);
212:
213: return $result->fetch();
214: }
215:
216: /**
217: * Handles processing the player data into a usable format
218: *
219: * @param Buffer $buffer
220: *
221: * @return array
222: * @throws \Exception
223: * @throws \GameQ\Exception\Protocol
224: */
225: protected function processPlayers(Buffer $buffer)
226: {
227: // Set the result to a new result instance
228: $result = new Result();
229:
230: // First entry is the number of players in this list. Don't care
231: $buffer->read();
232:
233: // Parse players
234: while ($buffer->getLength()) {
235: // Player id
236: if (($id = $buffer->readInt8()) !== 0) {
237: // Add the results
238: $result->addPlayer('id', $id);
239: $result->addPlayer('name', Str::isoToUtf8($buffer->readPascalString(0)));
240: $result->addPlayer('team', $buffer->readInt8());
241: $result->addPlayer('score', $buffer->readInt32());
242: $result->addPlayer('deaths', $buffer->readInt32());
243: }
244: }
245:
246: unset($buffer, $id);
247:
248: return $result->fetch();
249: }
250:
251: /**
252: * Read flags from stored value
253: *
254: * @param $flags
255: * @param $offset
256: *
257: * @return bool
258: */
259: protected function readFlag($flags, $offset)
260: {
261: return !!($flags & (1 << $offset));
262: }
263: }
264: