1: <?php
2: /**
3: * This file is part of GameQ.
4: *
5: * GameQ is free software; you can redistribute it and/or modify
6: * it under the terms of the GNU General Public License as published by
7: * the Free Software Foundation; either version 3 of the License, or
8: * (at your option) any later version.
9: *
10: * GameQ is distributed in the hope that it will be useful,
11: * but WITHOUT ANY WARRANTY; without even the implied warranty of
12: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13: * GNU General Public License for more details.
14: *
15: * You should have received a copy of the GNU General Public License
16: * along with this program. If not, see <http://www.gnu.org/licenses/>.
17: */
18:
19: namespace GameQ\Protocols;
20:
21: /**
22: * Class Cs16
23: *
24: * @package GameQ\Protocols
25: * @author Austin Bischoff <austin@codebeard.com>
26: */
27: class Cs16 extends Source
28: {
29: /**
30: * String name of this protocol class
31: *
32: * @var string
33: */
34: protected $name = 'cs16';
35:
36: /**
37: * Longer string name of this protocol class
38: *
39: * @var string
40: */
41: protected $name_long = "Counter-Strike 1.6";
42:
43: /**
44: * In the case of cs 1.6 we offload split packets here because the split packet response for rules is in
45: * the old gold source format
46: *
47: * @param $packet_id
48: * @param array $packets
49: *
50: * @return string
51: * @throws \GameQ\Exception\Protocol
52: */
53: protected function processPackets($packet_id, array $packets = [])
54: {
55: // The response is gold source if the packets are split
56: $this->source_engine = self::GOLDSOURCE_ENGINE;
57:
58: // Offload to the parent
59: $packs = parent::processPackets($packet_id, $packets);
60:
61: // Reset the engine
62: $this->source_engine = self::SOURCE_ENGINE;
63:
64: // Return the result
65: return $packs;
66: }
67: }
68: