| 1: | <?php |
| 2: | /** |
| 3: | * This file is part of GameQ. |
| 4: | * |
| 5: | * GameQ is free software; you can redistribute it and/or modify |
| 6: | * it under the terms of the GNU General Public License as published by |
| 7: | * the Free Software Foundation; either version 3 of the License, or |
| 8: | * (at your option) any later version. |
| 9: | * |
| 10: | * GameQ is distributed in the hope that it will be useful, |
| 11: | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12: | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13: | * GNU General Public License for more details. |
| 14: | * |
| 15: | * You should have received a copy of the GNU General Public License |
| 16: | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17: | */ |
| 18: | |
| 19: | namespace GameQ\Protocols; |
| 20: | |
| 21: | /** |
| 22: | * Class Cs16 |
| 23: | * |
| 24: | * @package GameQ\Protocols |
| 25: | * @author Austin Bischoff <austin@codebeard.com> |
| 26: | */ |
| 27: | class Cs16 extends Source |
| 28: | { |
| 29: | /** |
| 30: | * String name of this protocol class |
| 31: | * |
| 32: | * @var string |
| 33: | */ |
| 34: | protected $name = 'cs16'; |
| 35: | |
| 36: | /** |
| 37: | * Longer string name of this protocol class |
| 38: | * |
| 39: | * @var string |
| 40: | */ |
| 41: | protected $name_long = "Counter-Strike 1.6"; |
| 42: | |
| 43: | /** |
| 44: | * In the case of cs 1.6 we offload split packets here because the split packet response for rules is in |
| 45: | * the old gold source format |
| 46: | * |
| 47: | * @param $packet_id |
| 48: | * @param array $packets |
| 49: | * |
| 50: | * @return string |
| 51: | * @throws \GameQ\Exception\Protocol |
| 52: | */ |
| 53: | protected function processPackets($packet_id, array $packets = []) |
| 54: | { |
| 55: | // The response is gold source if the packets are split |
| 56: | $this->source_engine = self::GOLDSOURCE_ENGINE; |
| 57: | |
| 58: | // Offload to the parent |
| 59: | $packs = parent::processPackets($packet_id, $packets); |
| 60: | |
| 61: | // Reset the engine |
| 62: | $this->source_engine = self::SOURCE_ENGINE; |
| 63: | |
| 64: | // Return the result |
| 65: | return $packs; |
| 66: | } |
| 67: | } |
| 68: |