1: <?php
2: /**
3: * This file is part of GameQ.
4: *
5: * GameQ is free software; you can redistribute it and/or modify
6: * it under the terms of the GNU Lesser General Public License as published by
7: * the Free Software Foundation; either version 3 of the License, or
8: * (at your option) any later version.
9: *
10: * GameQ is distributed in the hope that it will be useful,
11: * but WITHOUT ANY WARRANTY; without even the implied warranty of
12: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13: * GNU Lesser General Public License for more details.
14: *
15: * You should have received a copy of the GNU Lesser General Public License
16: * along with this program. If not, see <http://www.gnu.org/licenses/>.
17: */
18:
19: namespace GameQ\Protocols;
20:
21: use GameQ\Buffer;
22: use GameQ\Helpers\Str;
23: use GameQ\Result;
24:
25: /**
26: * Call of Duty: Modern Warfare 2 Protocol Class
27: *
28: * @package GameQ\Protocols
29: * @author Wilson Jesus <>
30: */
31: class Codmw2 extends Quake3
32: {
33: /**
34: * String name of this protocol class
35: *
36: * @var string
37: */
38: protected $name = 'codmw2';
39:
40: /**
41: * Longer string name of this protocol class
42: *
43: * @var string
44: */
45: protected $name_long = "Call of Duty: Modern Warfare 2";
46:
47: /**
48: * @param Buffer $buffer
49: * @return array
50: * @throws \GameQ\Exception\Protocol
51: */
52: protected function processPlayers(Buffer $buffer)
53: {
54: // Temporarily cache players in order to remove last
55: $players = [];
56:
57: // Loop until we are out of data
58: while ($buffer->getLength()) {
59: // Make a new buffer with this block
60: $playerInfo = new Buffer($buffer->readString("\x0A"));
61:
62: // Read player info
63: $player = [
64: 'frags' => $playerInfo->readString("\x20"),
65: 'ping' => $playerInfo->readString("\x20"),
66: ];
67:
68: // Skip first "
69: $playerInfo->skip(1);
70:
71: // Add player name, encoded
72: $player['name'] = Str::isoToUtf8(trim(($playerInfo->readString('"'))));
73:
74: // Add player
75: $players[] = $player;
76: }
77:
78: // Remove last, empty player
79: array_pop($players);
80:
81: // Set the result to a new result instance
82: $result = new Result();
83:
84: // Add players
85: $result->add('players', $players);
86:
87: // Add Playercount
88: $result->add('clients', count($players));
89:
90: // Clear
91: unset($buffer, $players);
92:
93: return $result->fetch();
94: }
95: }
96: