1: <?php
2: /**
3: * This file is part of GameQ.
4: *
5: * GameQ is free software; you can redistribute it and/or modify
6: * it under the terms of the GNU Lesser General Public License as published by
7: * the Free Software Foundation; either version 3 of the License, or
8: * (at your option) any later version.
9: *
10: * GameQ is distributed in the hope that it will be useful,
11: * but WITHOUT ANY WARRANTY; without even the implied warranty of
12: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13: * GNU Lesser General Public License for more details.
14: *
15: * You should have received a copy of the GNU Lesser General Public License
16: * along with this program. If not, see <http://www.gnu.org/licenses/>.
17: */
18:
19: namespace GameQ\Protocols;
20:
21: use GameQ\Buffer;
22: use GameQ\Result;
23:
24: /**
25: * Battlefield 4 Protocol class
26: *
27: * Good place for doc status and info is http://battlelog.battlefield.com/bf4/forum/view/2955064768683911198/
28: *
29: * @package GameQ\Protocols
30: * @author Austin Bischoff <austin@codebeard.com>
31: */
32: class Bf4 extends Bf3
33: {
34:
35: /**
36: * String name of this protocol class
37: *
38: * @type string
39: */
40: protected $name = 'bf4';
41:
42: /**
43: * Longer string name of this protocol class
44: *
45: * @type string
46: */
47: protected $name_long = "Battlefield 4";
48:
49: /**
50: * Handle processing details since they are different than BF3
51: *
52: * @param \GameQ\Buffer $buffer
53: *
54: * @return array
55: */
56: protected function processDetails(Buffer $buffer)
57: {
58:
59: // Decode into items
60: $items = $this->decode($buffer);
61:
62: // Set the result to a new result instance
63: $result = new Result();
64:
65: // Server is always dedicated
66: $result->add('dedicated', 1);
67:
68: // These are the same no matter what mode the server is in
69: $result->add('hostname', $items[1]);
70: $result->add('num_players', (int) $items[2]);
71: $result->add('max_players', (int) $items[3]);
72: $result->add('gametype', $items[4]);
73: $result->add('map', $items[5]);
74: $result->add('roundsplayed', (int) $items[6]);
75: $result->add('roundstotal', (int) $items[7]);
76: $result->add('num_teams', (int) $items[8]);
77:
78: // Set the current index
79: $index_current = 9;
80:
81: // Pull the team count
82: $teamCount = $result->get('num_teams');
83:
84: // Loop for the number of teams found, increment along the way
85: for ($id = 1; $id <= $teamCount; $id++, $index_current++) {
86: // Shows the tickets
87: $result->addTeam('tickets', $items[$index_current]);
88: // We add an id so we know which team this is
89: $result->addTeam('id', $id);
90: }
91:
92: // Get and set the rest of the data points.
93: $result->add('targetscore', (int) $items[$index_current]);
94: $result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty
95: $result->add('ranked', (int) $items[$index_current + 2]);
96: $result->add('punkbuster', (int) $items[$index_current + 3]);
97: $result->add('password', (int) $items[$index_current + 4]);
98: $result->add('uptime', (int) $items[$index_current + 5]);
99: $result->add('roundtime', (int) $items[$index_current + 6]);
100: $result->add('ip_port', $items[$index_current + 7]);
101: $result->add('punkbuster_version', $items[$index_current + 8]);
102: $result->add('join_queue', (int) $items[$index_current + 9]);
103: $result->add('region', $items[$index_current + 10]);
104: $result->add('pingsite', $items[$index_current + 11]);
105: $result->add('country', $items[$index_current + 12]);
106: //$result->add('quickmatch', (int) $items[$index_current + 13]); Supposed to be here according to R42 but is not
107: $result->add('blaze_player_count', (int) $items[$index_current + 13]);
108: $result->add('blaze_game_state', (int) $items[$index_current + 14]);
109:
110: unset($items, $index_current, $teamCount, $buffer);
111:
112: return $result->fetch();
113: }
114: }
115: