| 1: | <?php |
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| 19: | namespace GameQ\Protocols; |
| 20: | |
| 21: | use GameQ\Buffer; |
| 22: | use GameQ\Result; |
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| 33: | class Arma3 extends Source |
| 34: | { |
| 35: | |
| 36: | const BASE_DLC_KART = 'Karts'; |
| 37: | const BASE_DLC_MARKSMEN = 'Marksmen'; |
| 38: | const BASE_DLC_HELI = 'Helicopters'; |
| 39: | const BASE_DLC_CURATOR = 'Curator'; |
| 40: | const BASE_DLC_EXPANSION = 'Expansion'; |
| 41: | const BASE_DLC_JETS = 'Jets'; |
| 42: | const BASE_DLC_ORANGE = 'Laws of War'; |
| 43: | const BASE_DLC_ARGO = 'Malden'; |
| 44: | const BASE_DLC_TACOPS = 'Tac-Ops'; |
| 45: | const BASE_DLC_TANKS = 'Tanks'; |
| 46: | const BASE_DLC_CONTACT = 'Contact'; |
| 47: | const BASE_DLC_ENOCH = 'Contact (Platform)'; |
| 48: | |
| 49: | |
| 50: | const BASE_DLC_AOW = 'Art of War'; |
| 51: | |
| 52: | |
| 53: | const CREATOR_DLC_GM = 'Global Mobilization'; |
| 54: | const CREATOR_DLC_VN = 'S.O.G. Prairie Fire'; |
| 55: | const CREATOR_DLC_CSLA = 'ČSLA - Iron Curtain'; |
| 56: | const CREATOR_DLC_WS = 'Western Sahara'; |
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| 64: | |
| 65: | protected $dlcFlags = [ |
| 66: | 0b0000000000000001 => self::BASE_DLC_KART, |
| 67: | 0b0000000000000010 => self::BASE_DLC_MARKSMEN, |
| 68: | 0b0000000000000100 => self::BASE_DLC_HELI, |
| 69: | 0b0000000000001000 => self::BASE_DLC_CURATOR, |
| 70: | 0b0000000000010000 => self::BASE_DLC_EXPANSION, |
| 71: | 0b0000000000100000 => self::BASE_DLC_JETS, |
| 72: | 0b0000000001000000 => self::BASE_DLC_ORANGE, |
| 73: | 0b0000000010000000 => self::BASE_DLC_ARGO, |
| 74: | 0b0000000100000000 => self::BASE_DLC_TACOPS, |
| 75: | 0b0000001000000000 => self::BASE_DLC_TANKS, |
| 76: | 0b0000010000000000 => self::BASE_DLC_CONTACT, |
| 77: | 0b0000100000000000 => self::BASE_DLC_ENOCH, |
| 78: | 0b0001000000000000 => self::BASE_DLC_AOW, |
| 79: | 0b0010000000000000 => 'Unknown', |
| 80: | 0b0100000000000000 => 'Unknown', |
| 81: | 0b1000000000000000 => 'Unknown', |
| 82: | ]; |
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| 88: | |
| 89: | protected $name = 'arma3'; |
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| 95: | |
| 96: | protected $name_long = "Arma3"; |
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| 102: | |
| 103: | protected $port_diff = 1; |
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| 113: | protected function processRules(Buffer $buffer) |
| 114: | { |
| 115: | |
| 116: | $buffer->readInt16(); |
| 117: | |
| 118: | |
| 119: | $data = ''; |
| 120: | |
| 121: | |
| 122: | while ($buffer->getLength()) { |
| 123: | |
| 124: | $buffer->readString(); |
| 125: | |
| 126: | |
| 127: | $data .= $buffer->readString(); |
| 128: | } |
| 129: | |
| 130: | |
| 131: | $data = str_replace(["\x01\x01", "\x01\x02", "\x01\x03"], ["\x01", "\x00", "\xFF"], $data); |
| 132: | |
| 133: | |
| 134: | $responseBuffer = new Buffer($data); |
| 135: | |
| 136: | |
| 137: | unset($buffer, $data); |
| 138: | |
| 139: | |
| 140: | $result = new Result(); |
| 141: | |
| 142: | |
| 143: | $result->add('rules_protocol_version', $responseBuffer->readInt8()); |
| 144: | $result->add('overflow', $responseBuffer->readInt8()); |
| 145: | $dlcByte = $responseBuffer->readInt8(); |
| 146: | $dlcByte2 = $responseBuffer->readInt8(); |
| 147: | $dlcBits = ($dlcByte2 << 8) | $dlcByte; |
| 148: | |
| 149: | |
| 150: | $difficulty = $responseBuffer->readInt8(); |
| 151: | |
| 152: | |
| 153: | $result->add('3rd_person', $difficulty >> 7); |
| 154: | $result->add('advanced_flight_mode', ($difficulty >> 6) & 1); |
| 155: | $result->add('difficulty_ai', ($difficulty >> 3) & 3); |
| 156: | $result->add('difficulty_level', $difficulty & 3); |
| 157: | |
| 158: | unset($difficulty); |
| 159: | |
| 160: | |
| 161: | $result->add('crosshair', $responseBuffer->readInt8()); |
| 162: | |
| 163: | |
| 164: | foreach ($this->dlcFlags as $dlcFlag => $dlcName) { |
| 165: | |
| 166: | if (($dlcBits & $dlcFlag) === $dlcFlag) { |
| 167: | |
| 168: | $result->addSub('dlcs', 'name', $dlcName); |
| 169: | $result->addSub('dlcs', 'hash', dechex($responseBuffer->readInt32())); |
| 170: | } |
| 171: | } |
| 172: | |
| 173: | |
| 174: | $modCount = $responseBuffer->readInt8(); |
| 175: | |
| 176: | |
| 177: | $result->add('mod_count', $modCount); |
| 178: | |
| 179: | |
| 180: | while ($modCount) { |
| 181: | |
| 182: | $result->addSub('mods', 'hash', dechex($responseBuffer->readInt32())); |
| 183: | |
| 184: | |
| 185: | $infoByte = $responseBuffer->readInt8(); |
| 186: | |
| 187: | |
| 188: | $result->addSub('mods', 'dlc', ($infoByte & 0b00010000) === 0b00010000); |
| 189: | |
| 190: | |
| 191: | $result->addSub('mods', 'steam_id', $responseBuffer->readInt32($infoByte & 0x0F)); |
| 192: | |
| 193: | |
| 194: | $result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ?: 'Unknown'); |
| 195: | |
| 196: | --$modCount; |
| 197: | } |
| 198: | |
| 199: | |
| 200: | unset($dlcByte, $dlcByte2, $dlcBits); |
| 201: | |
| 202: | |
| 203: | $signatureCount = $responseBuffer->readInt8(); |
| 204: | $result->add('signature_count', $signatureCount); |
| 205: | |
| 206: | |
| 207: | $signatures = []; |
| 208: | |
| 209: | |
| 210: | for ($x = 0; $x < $signatureCount; $x++) { |
| 211: | $signatures[] = $responseBuffer->readPascalString(0, true); |
| 212: | } |
| 213: | |
| 214: | |
| 215: | $result->add('signatures', $signatures); |
| 216: | |
| 217: | unset($responseBuffer, $signatureCount, $signatures, $x); |
| 218: | |
| 219: | return $result->fetch(); |
| 220: | } |
| 221: | } |
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